Author Topic: Counter-Strike: Source Final *READ NFO*, reviewed by g  (Read 19085 times)

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Counter-Strike: Source Final *READ NFO*, reviewed by g
« Reply #15 on: October 12, 2004, 08:10:40 PM »
did they decrease the size of the head?
Ever since like CS 1.3 (or was it 1.2 or 1.4?) the head became gigantic.  I remember when in beta head shots were so cool, cause they were rare.. now, you are lucky if you dont hit the head.  (in 1.5/1.6)

Offline DarkAbyss

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Counter-Strike: Source Final *READ NFO*, reviewed by g
« Reply #16 on: October 12, 2004, 10:10:35 PM »
Good review, but it seems like you should've lowered your rating, as i thought you tended towards of a more of a negative side.
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Offline g

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Counter-Strike: Source Final *READ NFO*, reviewed by g
« Reply #17 on: October 12, 2004, 11:04:25 PM »
Quote from: "DarkAbyss"
Good review, but it seems like you should've lowered your rating, as i thought you tended towards of a more of a negative side.

Well see the problem is, I wanted a game to REPLACE 1.6 completely, but right now I have to play 1.6 because there's nothing like it.

However I can't review it based on that, I have to review it on its own terms, and as such, CS:S is not a bad game.
It sort of compliments 1.6 perfectly.

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Counter-Strike: Source Final *READ NFO*, reviewed by g
« Reply #18 on: October 13, 2004, 03:22:38 AM »
I hafta disagree as well about the footsteps. They seem just as pronounced as in 1.6 and I can pick up on the location of enemies just as well in source.

In case nobody noticed, there are no animations for when you get shot at all. The only indicator is blood. This is a definite downside. Again, I'm sure this will all come in time.

The problem is that Valve called this CS:Source FINAL. This obviously leads people to believe that there will be no more updates.

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Counter-Strike: Source Final *READ NFO*, reviewed by g
« Reply #19 on: October 13, 2004, 03:23:51 AM »
Quote from: "Dimi"
i put everything on high detail, 6AA and 16Aniso and it looks fuckin great to me at an ingame fps of 60-70 average with 30 players on the map

6AA and 16Ansio with your 9800 Pro.. Uh-huh. It'll look better if you stop running it in 640x480 dumbass.

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Counter-Strike: Source Final *READ NFO*, reviewed by g
« Reply #20 on: October 13, 2004, 05:33:08 AM »
Quote from: "dulath"


6AA and 16Ansio with your 9800 Pro.. Uh-huh. It'll look better if you stop running it in 640x480 dumbass.

erm i play at 1024x768 and everything is on high

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Counter-Strike: Source Final *READ NFO*, reviewed by g
« Reply #21 on: October 13, 2004, 01:45:18 PM »
what I meant with the aging gfx was that the maps dont look much better. its still pretty much the same game with more polygons and better textures. CS has reached its top. its stuck in its own pseudo realistic-arcade fps style.
There are no good reality based fps atm. The technology and gpu power would for example, enable us to have the camera where the soldiers eyes would be(enabling us to see what a normal human would: the body) BUT games use a predefined height from the ground, add a hud and attack a arms with a weapon. ofp was a bit different but its old. enough of this rant.

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Counter-Strike: Source Final *READ NFO*, reviewed by g
« Reply #22 on: October 13, 2004, 04:52:05 PM »
Quote from: "Dimi"
i put everything on high detail, 6AA and 16Aniso and it looks fuckin great to me at an ingame fps of 60-70 average with 30 players on the map
i do have the luzifer one

Is that a joke?  I get under 30fps pretty often on most maps without AA and AF.  You're lying.


Quote from: "Dimi"
umm it does not look ugly at all, and what lowres textures are you talking about?

Well, some examples are the doors on maps.  Look at the key hole area, or look at a door from the side.  Look at the insides of the PC on office.  They look like crap.  They're either textures of about 64x64 pixels or they just take up a few pixels in the texture file.  Anyway, the texture resolution is pretty crappy on most models apart from the main characters.  You don't even need to get close to most textures to see how pixelated they are.


PS:  Why is my view at the stomach level of the hosties?  Are they just giant hostages?

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..
« Reply #23 on: October 14, 2004, 12:42:09 PM »
" put everything on high detail, 6AA and 16Aniso and it looks fuckin great to me at an ingame fps of 60-70 average with 30 players on the map
i do have the luzifer one "

yeah right.
i got his radeon x800 pro , 1024mb pc500 ddram and an athlon64 3800+. i do get 100 fps..  on certain places on certain maps the fps drop to about 60 though , with 2x AA and only 4x AF.
so whatve you got ? fx53 on nforce4 with 2 gforce6800ultra?
i hate posers and lying posers are even worse ;)

and concerning posers ..
to the reviewer ; WHAT THE HECK HAS GOTTEN INTO YOU that got you to post a screenshot of you STATS ?
who the hell cares , this reminds me of my little brother making screenshots when his stats ratio is above 2 .. thats just so pathetic :) plus , in case youve really played cs before it WONT take you 20 hours to get "the hang of it" , 2 hrs is plenty enough , even for those who've never played another 1st person fps before .
i liked the stuff you said about the original feeling ; i agree , cs:s fells inpersonal and it doesnt seem to have the perfection that made cs:1.6 the most popular game.

maybe next time again , valve!

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Counter-Strike: Source Final *READ NFO*, reviewed by g
« Reply #24 on: October 14, 2004, 07:44:23 PM »
these are my settings

http://tinyurl.com/3uqat

and they work fine, make sure you set your videocard 3D settings to Application Preference cause at first i didn't have it checked and i only had like 20 fps

Offline 0Tolerence

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Counter-Strike: Source Final *READ NFO*, reviewed by g
« Reply #25 on: October 20, 2004, 10:59:39 PM »
Graphics look pretty dated with those map textures, so bland.
And CS was long dead after the first version came popping up (version 1.0 ) imo.

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Counter-Strike: Source Final *READ NFO*, reviewed by g
« Reply #26 on: October 23, 2004, 06:55:42 PM »
I gotta add that it was very nive of you to show us your amazing scores. You rock.

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Counter-Strike: Source Final *READ NFO*, reviewed by g
« Reply #27 on: November 08, 2004, 12:17:13 AM »
Quote
Why do you brag about a 5.1 card when you are using headphones? Last time I checked, headphones only come with 2 speakers, which would make it 2.1 (if you have really nice headphones that include the high's and lows. Any headset that has a mic on it, isn't a high quality headset by the way.



I never mentioned I was bragging about a 5.1 soundcard anywhere... And yes do check again ...

http://www.ownt.com/hardware/headphones/2004/zalman_headphones/zalman_headphones.shtm