Standard Rip Rules (S.R.R).
In 1998, and again on March 26th 2000, three rip game groups collaborated
to bring about rules with the hope of ensuring quality in a constantly
evolving rip fscene. These rules lasted a long time, but as technology moves
forward, so to must the rules governing it. It is time once again for
the standards by which the games scene operates to be updated.
As we are all aware there have been major developments in the scene. These
new rules may seem to be quite radical as a result. Those fearful of change
may very well be opposed to them - but let us not forget that had there
never been any change, we would not have any of the existing rules in the
first place!
In lieu of past events, the deciding figures of:
Myth, Divine, Vace, and Instinct
have converged and agreed upon a new set of rules based on those that
came before. These new rules have been updated, modified, and
agreed upon by a consensus, and should provide a new standard better suited
to the scene in this day and age.
These groups have been active participants in shaping the scene in the
last six months, and were given active participation in voicing their point
of view. These new rules will allow for a fair and competitive scene
while ensuring a quality-minded environment for all, bringing game rips
forward into a new era and restoring their relevance.
It should be noted that CLASS and BACKLASH chose not to attend due to their
reduced role within the scene. However former NSA groups (such as CLASS and
BACKLASH), who have chosen not to sign up for these new rules, will still
be required to abide by the former NSA rules, which they signed.
In the past, groups setting the rules have been called the SPA, The Faction,
or as in the most recent case the NSA (Network Software Association).
Some have claimed the exclusive nature of these organizations have locked
them out of the process. Hence from this time forth there shall be no
organization dictating to the others. All groups are invited to adopt these
rules, and every effort has been made to contact the various players in the
games rip scene.
These rules shall be identified simply as the Standard Rip Rules (S.R.R).
They have been ratified and approved among the four groups and will be
recognized and followed immediately on this date and thereafter:
March 5th, 2004.
The Standard Rip Rules are as follows:
1. Files:
The disk limit is as of now 55 x 5,000,000 bytes.
This equates to a total of 275,000,000 bytes of
compressed data. Groups may not exceed the total
size (including when crack.ace or similar files are
are needed in the first disk of a release) to prevent
any future cheating. Groups caught cheating on file
size WILL be nuked!
The limit for standard game add-ons is 25 x 5,000,000
bytes for any add-on that includes Music, Speech,
Commentary or Play By Play for the original release.
Any add-on that does not fit these criteria will be
restricted to 15 x 5,000,000 bytes. Only the group
that won the game release is allowed to release the
add-ons for that game.
Due to an increasingly limited number of file names,
and the ability of all modern operating systems to handle
long file names, it is now permissible to use file names
up to a maximum of 12.3 characters (filename/extension).
Acceptable compression formats at this time are ACE or
RAR or any future compression that supports multiple
volumes and long file names, followed by the
traditional PKZIPing.
The traditional packaging methods (ZIP/DIZ) shall be
maintained, with a DIZ file being present in each zip.
2. Proper Rips:
To prevent sloppy rips, a re-release of a game is allowed
to ensure groups release proper and respectable rips.
The following provisions include:
it can be ripped in >=7 disks less than the previous
release or less than half the size of the previous
release by using only lossless compression methods.
That means all the essential game data must be still
included in the re-release. No essential data is allowed
to be removed to be considered a valid re-release. A re-
release from a competing group may not use tools, original
crack or any other files from the previous release that
were modified for the original game rip. A group may NOT
use DDS conversion on a proper rip unless used on
the original rip. Lossy audio conversion is allowed in
proper rips; downsampling is not.
The re-release of a rip can be done by any group and must
be done within 48 hours of the original rip, as possibly every
game is rippable in a smaller size if enough time is spent.
3. Functionality:
Every release under this limit MUST be a functional and
playable complete game with no essential data missing to
finish the game. This means that included will be every
component necessary for the successful completion of the
game e.g.:
- all game executables that are needed,
- every level (single AND multiplayer),
- every track (including practice),
- all actor graphics & models etc,
- sound effects
- registry settings to play on the Internet (Zone/etc.)
- if the serial of the game is checked online thus making
it impossible to play online with any possible rip, it is
allowed to rip out multiplayer, LAN play should still be
fully included if it exists
4. Packers:
Any lossless compression method to reduce the size of
selected game data is ALLOWED (e.g. uharc).
5. Lossy Compression:
Lossy compression is ALLOWED for sound, videos and non-
texture graphics (menu screens and loading screens) but
lossless compression is encouraged before using lossy
compression. Lossy compression of textures is allowed
only using DDS. If a game includes separate texture
sets for hires AND lowres systems you are allowed to
rip lowres only but the game still has to work on all
hardware platforms.
6. Sound:
Sound effects WILL and MUST be included. To reduce the size
of rips when possible, standard wave format files (PCM)
should be compressed. If the sound files exist inside a big
file it's highly regarded when time is invested to extract
those files to compress them. Groups are not required to
index big files though. A downgrade of sound quality to sound
files to allow the game to fit the limit will NEVER be permitted.
Acceptable sound compression formats are:
<22/1 <22/2 22-32/1 22-32/2 44-48/1 44-48+/2 (khz/channels)
mp3 32 32 48 56 56 112 (kbit)
ogg 32 32 48 48 56 64 (kbit)
wma8 20 20 20 32 32 80 (kbit)
wma9 16 16 16 20 20 64 (kbit)
It is allowed to rip music, commentary/speech and ambience
files as long as the game remains playable. speech files
MUST be included if there exist no on-screen subtitles.
Speech can be downsampled, but only to the above SOUNDS
quality or to WAV 22.050 quality. No lower. It is okay
to remove commentary from a release if size does not
permit it.
It is highly regarded when all sounds, speech and music
are included in a rip and not intentionally put out as
add-ons.
7. Movies:
Movies (intros, cut scenes) should be removed if they
are not game related. Movies must be ripped in a way so
that the game play experience is not compromised, e.g.
framing of movies is highly regarded. It should always be
avoided to create situations in which user-input is
necessary on black screens because the video normally
shown has been blacked out.
Downsampling of Movies is allowed under the following
guidelines:
Divx 3-5 / Xvid / Original codec (used in game):
- Kbit rate: 650 kbit+
- Quality: 93%+
- Quantizer: 4.0 (no more)
RadVideo (BIK):
- Compress to 50%+ of the original file size.
Windows Media Video (WMV) / MPEG2:
- Allowed resolution change, but no less than 50% of original
resolution (width/height divided by 2).
- Allowed recompression to same resolution but with lower
kbit rate.
*NOTE* Movie conversion on enduser machine is FORBIDDEN.
8. Add-ons:
Other allowed add-ons for games include:
- cut scenes/movies
- commentary/speech
- music
- editor
No more than 2 add-ons should be released for a game
release.
Intro and Outro add-ons are EXPLICITLY FORBIDDEN.
Only the group that released the initial game release
can release the above add-ons, unless there is a
problem with the release. This is to prevent third
party groups that may not understand how to release
these properly to correctly support the initial
release, and to prevent multiple add-on dupes from
appearing.
This will be ENFORCED on group SITES!